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The Silver League

July 1st, 2014, 7:42 pm

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Author's Comments:

Reply Ultimate Yoshi, July 1st, 2014, 7:45 pm

Read The Silver League here:

Next up: Dcall X1 and the Sprite zone by a bunch of people, some of whom have been previously reviewed and others I have never heard of.

Reply Advertisement, May 20th, 2019, 6:25 am

User's Comments:

Reply Luigi_96, July 1st, 2014, 8:20 pm

It kind of blew my mind when I read the words Microsoft Paint.

Reply JoFro, July 1st, 2014, 8:36 pm

One of the best Pokemon sprite comics around ^___^

Reply witswithme, July 1st, 2014, 8:40 pm

.............. @Ultimate Yoshi: Gooooooooooooooooooooood luck with that one, dude.

Something tells me, though, that this review will be completed REAL quick. ¬_¬

Reply Jarkes, July 1st, 2014, 9:05 pm

@witswithme, @Dcall X1:

So basically, it's pretty bad?

Reply Blizzard, July 1st, 2014, 9:39 pm

Ok, if this comic is getting a 7.5 (which is a great score, but I was expecting a 9 or so) but anyways if this is getting that score imagine other comics....

Reply TheSilverLeague, July 2nd, 2014, 2:46 am

7.5 is honestly the lowball of what I expected given how critical you are of the little things bringing a comic down, But i guess I should explain a few things or at least "respond" to the review lol.

1st. I will probably take your advise and somehow move Chapter 0 so it isn't the first thing you see when you click to read the comic.. or at least make a note that its non-canon and feel free to skip it if you want.

2nd. I can't draw, that's why I do a sprite comic lol, the banner is from fan-art I had made for the comic/website itself... ironically its the only art work we don't have on the comic site yet...whoops.

3rd. The main reason I used Core-Game and PMD sprites together is because honestly... I felt they worked together, so that there is a matter of opinion, which I respect, if anything I find the opinion intriguing because You're THE FIRST to ever make this critic, so that's neat.

Also another reason for the sprites would simply be because, even from Chapter 0, my philosophy was to put YOU the reader into the comic by using the sprites we're all familiar with from 15 years of this game franchise, more so since I encourage everyone to make their own overworlds so that I can include them in the story too and put them in this game-anime-story...thing too, lol

But honestly I also use these style of sprites because I also do animated skits featuring the SL cast on my Youtube Channel so... having a streamlined roster of characters jsut makes my life a lot easier... plus we've been working on rom hacks sooooo..theres that too.

4th. Fun I've been using GIMP and Photoshop type programs more and more as the comic has progressed and to be fair... that Murkrow screencap you showed... was a result of Photoshop scaling... and also it was my attempt to create a "depth of field" with blurring out Murkrow in the foreground while Kamui was talking ....yaaaah I'll admit its not the best work buuuutttt I decided screw it, just go with it for now.

Also EVERY gradient effect you see is made in Gimp so...there's that too, I mostly use Paint now for making the sprites themselves and making the raw effects before I move it to Gimp for "final touches"

5th. Thank you so much for seeing the personalities in the Pokemon that is one aspect of this that I'm so proud of >.< as for Silver... He's basically based on me for most part but eeeh yah he's a shoenen protagonist trying to find his way in the Pokemon World... the early chapter definitely don't flesh him out too much ...buuuut this does lead to my final thought I wanna say.

6th. Chapter 6 is basically the last chapter of what I like to call the "Team Building arc" where its all just Silver getting his party, meeting people and gaining experience while having adventures in the woods. Almost RIGHT AWAY in chapter 7, bombshells of plot happen and it officially begins the true "main plot" of the comic because as even you've probably seen...something is coming, and Chap 7 is when it all goes into effect.

That said, while I won't request a 2nd review now because yoou'd probably catch up WAYYYY too fast for me to keep up, I will come back like...maybe after Chapter 9 for a re-review (assuming you're still doing this at that point) because yah... a lot of the character you've met here will come back in some way and things get...interesting.

But alas, I'm honored you took the time to write a well thought out review of my story and again, I'm intrigued by your rather unique opinion - some of it I gotta take with a grain of salt simply because of our different tastes, but others I'll probably try to implement or improve on.

So till then, thanks again and good luck with future reviews!

Reply ace8993, July 2nd, 2014, 5:35 am

I was hoping you'd get a 9.5/10 :(

Reply witswithme, July 2nd, 2014, 6:39 am

.............. @Jarkes: It ain't as bad as Random Comic Tester 1, but....yeah, it's pretty bad.

Reply hitkid96fan, July 2nd, 2014, 9:18 am

I'm pretty sure co-author comics like Dcall X1 and The Sprite Zone aren't going to get good reviews in the first place because of the problems that come with Co-Author comics.

Also Dcall X1 and The Sprite Zone had some comics removed before because of trolls and someone didn't want their comics on the comic anymore.

Also I gave this comic the nickname: "Filler House 2: Now with Newbies and Unprofessionals Alike" for how much filler there is going to be.

Reply Waterclaw, July 9th, 2014, 9:03 pm

So I read through the review and felt like I had something to add. With Magicians, a very common trick is the less you see, the better. Now GRANTED, with comics that is not helpful, but in this case I feel it does help.

Allow me to explain where I'm coming from here. If you've ever played games like Fire Emblem (jumped out of my chair when I saw Silver's Gilliam and Erika Cameos), you'll know that when the characters are talking to each other the sprites are EXTREMELY rigid. The characters don't move at all, their mouths may move with the words, their eyes will blink and the sprite may have a downcast variant to depict a sadder emotion, but all in all that's not the point.

The point is that the reader is IMAGINING what the characters expressions and emotions are like as they interpret the text. Yes the sprites will be rigid, but from what they're saying you can picture the wide ranging emotions that they're portraying in ways that no artist could ever really in my opinion... well, grasp. The original sprite and it's posing is, in the case of Fire Emblem, a backdrop for the character's individual personality. In Path of Radiance for instance, Shinon's sprite is somewhat slouched, indicating that he's a laid back, let-the-other-guy-do-it kind of guy. However at one point he's drunk as a waterlogged mule and bumbling all over the place. Though his sprite isn't moving, the reader can picture Shinon stumbling towards Ike in a drunken manner.

At the heart of Spriting is the concept of what is not quite seen. If we honestly intended to find details, then why create characters designed out of little squares? Spriting offers a medium of imagination for the reader as a pose to simply drawing it out for them. It's a novel in which the settings and time of day are already spoken for and the reader can jump straight into the heart of the story building what the character's truly look like in their own minds. I know a comic is supposed to be vivid in it's presentation, but if Comics were poetry, Spriting would be free verse.

Reply BestBuilder101, May 21st, 2017, 5:25 pm

This is how he started, huh?

From a comic to a great YouTube channel...

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